When asked why they played games, 76% of those who did said they played to have fun. Only 5% preferred action-adventure, and 5% preferred shooters. The best-loved genre was puzzle and logic, with 49% reporting it as their favorite, with "card and tile" games (not gambling or casino games) as the favorite of 47%. 47% said they played daily, up from 40% in 2016, and four out of five played games at least once per week.ħ3% of the older adults who played games said they played on phones or other mobile devices, while 47% used computers or laptops. Of those who didn't play games, 57% said it was because they were just "not a video game person." Only 5% said it was due to not understanding how the technology worked, and only 9% reported their lack of gaming as a view that games were for younger people.Ĭollectively, those who did play games averaged about five hours of play per week. 49% of women surveyed played games, compared to 40% of men. After all, if they've played 100 hours of Lux in League of Legends, why not spend $5 to get her beautiful skin cosmetic? And with 56% of the most frequent players focusing on multiplayer games, which are often free, that's a lot of money to make.In the last three years, the number of adults age 50 and up who play video games regularly has increased, from 38% in 2016 to 44% in 2019.Īn AARP survey of 3,737 people ages 50 and older identified 1,664 respondents as gamers - meaning they owned a gaming device (phone, computer, tablet, console) and played a game on it at least once per month. While they don't cost $60 like many Triple-A main titles, that same lack of cost makes it easier for players to convince themselves to spend a little here or there for their favorite things. 78% of digital game revenue comes from them. Thus, while still popular, casual games are clearly an underground goldmine.īut speaking of goldmines, the money-making kings of gaming might surprise you: it's free-to-play games. However, looking at the same US demographics, 71% prefer casual games, 53% like action games, and 48% love to focus on shooting in their games. Similarly, 35% of multiplayer gamers prefer playing FPS games. What kind of games are fans actually playing the most?Īt a glance, there's a lot of argument for FPS supremacy: 27.5% of all US video games purchased in 2016 were shooters. Some of the most important things to think about with the popularity of video games are players' preferences worldwide. Video gamers love those titles, and the general expectations are to have even more people playing video games in the years to come. The complicated part is that since so many of these games are free to play, there are a decent amount of players with multiple accounts for different reasons, so just tracking the number of accounts isn't always accurate.įor example, notable top games like League of Legends (111 million monthly), WoW (100 million), Overwatch (50 million), CS:GO (46 million), TFT (33 million), and DOTA 2 (13 million) are not in the top technically, even if they still rake in millions of players. After all, some companies only publicly track open accounts, others share peak amounts of users each month, etc. Now, these numbers do get a little complex sometimes.
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