![]() Spells and abilities that should have been added when equipment was equipped were not being added properly. The Ability Focus feat was only offering racial abilities, but not class abilities or abilities from other sources as options for selection. #WAYANG SPELLHUNTER 0 COST METAMAGIC UPDATE#.So I was sitting at Redcaps Corner for PFS on Tuesday, and my three-man party consisted of myself (a flying blade / weapon master swashbuckler) and two magi. However, it really got me thinking about the magus class-you don’t really SEE varied builds with that class. So, why DOESN’T anyone try to build the magi different? Even with archetypes, its one build that basically does the same trick over and over again, despite having a spell list that rivals the wizard’s in utility. Probably because they know the Internet will tear down their livelihoods. Magus Arcana: flamboyant arcana (3 rd), arcane deed: menacing swordplay (6 th), hasted assault (9 th), critical strike (12 th).Ībilities: arcane pool (3 + Int +2), charmstrike (2 nd level), improved spell recall, knowledge pool, puppet combat, spell recall, the show must go on.Feats: Weapon Finesse (1 st), Trick Spell (3 rd), Piranha Strike (Bonus), Spell Focus: enchantment (5 th), Greater Spell Focus: enchantment (7 th), Conceal Spell (9 th), Weapon Focus: short sword (Bonus), Extra Arcane Pool (11 th).Why not invite it again?Īny information important to understanding the build or its roots goes here. The first thing that I knew about this build was that I wanted to be a magus, and more specifically, I wanted to be a magus that played drastically differently from the stereotypical “shocking grasp gatling gun” magus that you always see. ![]() ![]() ![]() With this in mind, I found an archetype that REALLY intrigued me-the puppetmaster magus from Pathfinder Player Companion: Arcane Anthology. This archetype focuses rather heavily on trading out the high-damage output of the magus for more subtle magics. Among other things, it loses the ability to enhance its weapon, gains bard AND magus spells, and doesn’t have spellstrike. Instead of spellstrike, it gets the ability to “charmstrike,” which allows it to cast a 1 st-level spell as a swift action whenever a foe fails a saving throw that the puppetmaster casts. I really, really liked the look of this base mechanic, so I decided to dig deeper and see what I could come up with. The first thing that I noticed is that getting bard spellcasting REALLY expanded my enchantment pool. The big spell that I get as a 1 st-level spell that wizards wouldn’t normally have is hideous laughter. Yeah, bards have hideous laughter as a 1 st-level spell, so puppetmaster magi do as well. Now expanding this further, I found a delightful combination of abilities that I could take realitively quickly. First, there’s a trait called domineering. This trait (from Quests and Companions) allows you to pick one 1 st-level enchantment spell that you are capable of casting and gain a +1 trait bonus to that spell’s DC. Nice! The other one is wayang spell hunter, which is a VERY infamous trait. For wayang spell hunter (which is a region trait), you choose one 3 rd level or lower spell and gain the ability to reduce the metamagic level increase of that spell by 1. After scouring for a bit more, I found the perfect feat to use it with-Trick Spell.
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